Tuesday, November 23, 2010

Trial & Error

Working on two fly-by animations, one tends to learn a from past mistakes/errors, and in the long run your videos increase with depth and knowledge, as in the case with my second video (Urban living - parliament).

My personal approach starts off with modeling my entire scene in ''autocad'' followed by importing the dwg. file into ''MAx'' where I add the additional needed items such as vehicles, trees, furniture etc. Many of these libraries contain complex geometry, each with many of thousands of polygons with are simply to much information for CAD. If you have tried it in the past you will have noticed that the program either ''bombs out or it just corrupts the entire file...

Many of the blocks used in my works/scenes are extracted form the Archmodel series. If you are familiar with the Acrhmodel range, you will agree that even some of these blocks are so intensely detailed that your scene becomes extremely slow to navigate through... Don't fear, because i have found a new way of importing these blocks (trees especially).

By opening the block alone, you will be required to select the all polygons in the scene, followed by grouping it and finally by right clicking and selecting the 'make vray mesh' - this allows one to then save it to a location on your hdd and then lastly importing it as a vray proxy. Now you are able to have many if not hundreds of complex 'blocks' in your scene with out the scene becoming slow.

A definite must for vray users. I would recommend you view the following video on YouTube : http://www.youtube.com/watch?v=tDitd_iKbYQ

The linked video is a step by step tutorial showing you how to navigate through the process.

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